Our second salon on game development for 2019 is coming to Shenzhen, China, home of the biggest game development companies in Asia. Developers can learn the latest in Cocos game development techniques, share their feedback and ideas face-to-face with the Cocos engine team, and meet like-minded developer using Cocos Creator!
The event will be held at the Shenzhen WeWork offices on September 21st. We’ll be giving a comprehensive overview of the latest developments in Cocos engine rendering, material systems, and shaders for our newest product, Cocos Creator 3D.
Also, the Cocos engine team will work with you to explore best practices, help you develop better games, improve team development efficiency, listen to your thoughts and feedback, answer questions, and explore the future direction of the Cocos engine.
Time: September 21, 2019, 14:00-17:00
Venue: WeWork, 9th Floor, Block B, TCL Building, Nanshan District, Shenzhen (Line 1, High-Tech Park Subway Station, Exit C)
Cocos Creator ScrollView Performance Optimization
In response to the problem of game performance degradation caused by frequent use of ScrollView component in game projects, Cocos technical support Zhang Zhefeng will present problem analysis and optimization solutions on-site to help developers understand the underlying rendering mechanism of the engine and enable developers to warn during project development. And optimize such problems.
If you’d like to know more, check out our tutorial here.
Cocos Creator 2.2 material system
Cocos engineer Liu Hang will use the Cocos Creator 2.2 version to explain the Cocos Creator material system, how to customize the material in Cocos Creator and add a shader with examples.
Cocos Creator 3D New Journey
Cocos 3D engine engineer Liu Yaqiong will give you a detailed introduction about the Cocos Creator 3D engine in Shenzhen, including functional effects and rendering.
Cocos Creator 3D material system
What is the material? What materials are built into Cocos Creator 3D? What is the interaction between the material system and other systems? Wu Yunyi will introduce the Cocos Creator 3D small and sophisticated material system through specific cases such as handwritten shaders and hair highlight calculation.
Also, members of the engine team, including Cocos Creator Technical Director Panda, will meet face-to-face with you on the spot to explore game development techniques, answer your questions, and listen to your thoughts and feedback.
There is no charge for this event, but the number of seats at the event is limited, and it is only open to invited people – immediately register and become an invited audience. Developers who have successfully registered will receive event tickets by SMS. This is available for anyone in China (including Hong Kong and Macau.)
Please scan the following QR Code to sign up.